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The Cosmere is the greater universe in which The Stormlight Archive and all other Brandon Sanderson's adult fiction books take place. That is, each book he writes is set on a unique world, and each of these worlds is set in the same Cosmere. All of the books share a single creation myth, a single cosmology and are connected by an overarching story. However, none of them dominate the storyline of any of the books.

BackgroundEdit

While he was selling his initial works to publishers, Brandon was encouraged to write books set in different worlds as opposed to a huge epic fantasy series. That way, if a publisher didn't like one book, said publisher could pitch a different one, which one can't do with a huge fantasy series. But as a way of still having a huge fantasy series, Brandon made all of these independent stories a "hidden epic." That is, he seeded continuing characters and elements into all of these different worlds, now dubbed the "Cosmere".

The first book Brandon sold, Elantris, was embedded with these elements and he kept putting them in subsequent novels. So far there is one character who appears in all of the worlds that he has created, sometimes by his name, Hoid, and sometimes only by appearance. He is connected to the grander story ongoing within the Cosmere.

OverviewEdit

Adonalsium's (Ah-doe-nahl-see-um)'s exact nature has not been revealed; however, it is essentially the setting's (i.e.: the Cosmere's) power of creation that permeated everything. Due to unrevealed events, Adonalsium has been shattered into pieces, known as 'Shards of Adonalsium', or 'Shards' for short, which are pieces of the power of creation itself.

Shards of AdonalsiumEdit

It is heavily implied that there are sixteen Shards[1], scattered among ten worlds. Shards are related to many, if not all, magic systems on those worlds.

Shards are named after a specific action or ideal, called an intent. A mind must control a Shard. When a person holds a Shard, they are imbued with its power, but they also become the Shard. One of the 'basics' of the magic in all of the worlds is that the energy of Shards can fuel all kinds of interactions, not just interactions based on their personality/role. The 'role' of the Shard has to do with the way the magic is obtained, not what it can do.

The Shards Cultivation, Honor (Almighty/Tanavast) and Odium are located on Roshar.

Realmatic TheoryEdit

All things exist in three realms: the spiritual, the cognitive, and the physical.

  • The physical realm is the most readily understood as it is merely the manifestation of the world as experienced by the characters, with properties similar to our own.
  • The spiritual realm is presumably the site of the afterlife for much of the Shardworlds.
  • The cognitive realm, also known as Shadesmar, binds the other two realms of existence and can be used as means of worldhopping and travel. Both Shallan and Jasnah have traveled there.

WorldsEdit

Warning World Spoiler: Containing information related to the universe not published in the books

The Cosmere has the same structure as our universe, with galaxies, solar systems, and the like.[2] Within the Cosmere, there are an untold number of inhabited worlds and ten "core worlds", where there is Shardic presence and which take part in the overarching story. Six are known and their respective locations, include:

World Shards Books Magic System
Roshar Cultivation, Honor, Odium The Stormlight Archive Old Magic, Soulcasting, Surgebinding, Voidbinding
Nalthis Endowment Warbreaker BioChroma
Scadrial Preservation, Ruin Mistborn series (including Mistborn Adventures) Metallic Arts*
Sel Devotion, Dominion Elantris & sequels, The Emperor's Soul AonDor*
Taldain Unnamed Shard held by Bavadin White Sand unknown
Yolen unknown

Dragonsteel

Liar of Partinel

Lightweaving

Magic SystemsEdit

Shards are named after a specific action or ideal, called an intent. One of the 'basics' of the magic in all of the worlds is that the energy of Shards can fuel all kinds of interactions, not just interactions based on their personality/role. The 'role' of the Shard has to do with the way the magic is obtained, not what it can do. A person or thing that has or can use magic is generally refered to as being Invested.

There are slight exceptions to this rule however, most notably that Awakening (BioChroma) requires one to "Endow" Breath upon something or someone, and that in Hemalurgy (Ruin's magic) there is always a net loss of energy.

  • AonDor by use of Aon Runes, as well as two other forms of magic, one that works with different runes being inscribed into a person's bones and is used by Dahkor monks, and the other is ChayShan a sort of martial art based magic. From The Emperor's Soul there is also Soulforging where Forgers write "stamp" runes on an object that rewrite the past of an object.
  • Metallic Arts are the manifestations of power of the Shards Ruin and Preservation. The three Metallic Arts are geneticlly passed ablities to utilize specific metals for specific abilities. Allomancy is of Preservation, which enhances various physical and mental capacities. Feruchemy is the power of balance, used to store particular attributes in metals, which can be drawn internally later. Hemalurgy is of Ruin, used to for stealing a person's abilities or powers.

References Edit

  1. Three of sixteen ruled, but now the Broken One reigns
  2. Cosmere structure like our own

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